D&D 5e Loot Tables Explained: How to Roll & Track Treasure

The Dungeon Master's Guide has treasure tables on pages 133–149, but they're easy to misuse. Some DMs roll on them every fight. Others forget they exist. Here's how to actually use them to make your campaign's economy feel right—and how to keep track of everything you hand out.

Two Types of Treasure Tables (and When to Use Each)

The DMG separates treasure into two categories. Understanding the difference is the key to not flooding your players with loot or leaving them broke.

Individual Treasure

What a single monster is carrying. Roll this for each creature the party kills or searches. These are small amounts—pocket change, not treasure hoards.

Use for: random encounters, patrol guards, bandits, individual monsters

Treasure Hoards

The big score. A dragon's lair, a dungeon vault, a pirate captain's chest. These tables include coins, gems, art objects, and magic items. One roll per hoard, not per monster.

Use for: boss lairs, dungeon treasuries, quest rewards, named caches

Individual Treasure Tables by Challenge Rating

Roll a d100 and check against the creature's CR range. Higher CR means more valuable currency. Here's the breakdown:

CR 0–4: Coppers and Silver

Expect 1–30 copper pieces or a handful of silver on most rolls. Rarely, you'll see a few gold pieces. A typical goblin has maybe 3d6 copper pieces. Not exciting, but realistic—these creatures aren't sitting on fortunes.

CR 5–10: Silver and Gold

Now you're seeing 2d6×10 silver or 4d6 gold on good rolls. Electrum starts appearing (though most tables house-rule it away). A single bandit captain might carry 30–40 gold worth of mixed coins.

CR 11–16: Gold and Platinum

4d6×10 gold or 1d6×10 platinum per creature. At this tier, individual treasure starts to be meaningful. A squad of four CR 12 enemies might drop 500+ gold collectively.

CR 17+: Platinum and Gems

2d6×100 gold or 2d6×10 platinum, plus the possibility of gems worth hundreds of gold each. At this tier, gold is almost irrelevant—the real treasure is in the hoards.

Treasure Hoard Tables: The Big Score

Hoard tables are organized by the CR of the encounter guarding the treasure. Each includes a base amount of coins, then you roll for gems, art objects, and magic items. Here's what you can expect:

Hoard Value Ranges

CR 0–4 Hoard

Base: 6d6×100 CP, 3d6×100 SP, 2d6×10 GP

That's roughly 200–700 gold total value including gems and art objects. Plus a 50% chance at 1–2 magic items from Table A or B (mostly consumables and common items).

CR 5–10 Hoard

Base: 2d6×100 CP, 2d6×1000 SP, 6d6×100 GP, 3d6×10 PP

Total value: 2,000–8,000 gold. This is where uncommon and rare magic items start appearing. Think +1 weapons, Bags of Holding, Cloaks of Elvenkind.

CR 11–16 Hoard

Base: 4d6×1000 GP, 5d6×100 PP

Total value: 15,000–50,000 gold. Rare and very rare magic items. This is dragon hoard territory—enough treasure to change the campaign's economy.

CR 17+ Hoard

Base: 12d6×1000 GP, 8d6×1000 PP

Total value: 50,000–200,000+ gold. Very rare and legendary magic items. Players at this tier can buy kingdoms—the treasure is almost irrelevant next to the magic items.

The Real Problem: Tracking What You Rolled

Rolling on loot tables is the easy part. The hard part is keeping track of it all afterwards. You rolled 2d6×100 silver, 4d6×10 gold, three 50gp gems, an art object worth 250gp, and a +1 longsword. Now what?

If you're writing it on paper, that treasure is getting lost within two sessions. If you're using a spreadsheet, good luck keeping it updated mid-game when everyone's excited about the dragon hoard. And when the party decides to sell two of the gems and split the gold four ways, you'd better hope someone's doing the math.

This is where most DMs either stop using the tables entirely (just eyeballing "you find some gold") or let players handle tracking (which means nobody tracks it). Neither is great.

A Better Workflow: Roll Before, Track Automatically

Here's what experienced DMs actually do: roll your loot tables during prep, not at the table. Then use a tool that tracks everything automatically so you're not doing accounting mid-game.

The Prep Workflow

  1. Before the session: Roll on the appropriate hoard table for each treasure location in your dungeon.
  2. Record the results: Put coins, gems, art objects, and magic items into a hoard in D20 Loot Tracker. Items auto-populate from the D&D 5e API—search "Longsword +1" and it fills in price, rarity, and attunement.
  3. During the session: When the party finds the treasure, click "Move to Incoming" and the entire hoard transfers to the party in real-time.
  4. After the session: Players can split gold, sell items, and claim loot from the Incoming tab at their own pace.

No mental math. No lost loot. No "wait, didn't we find a ring in that dungeon three sessions ago?" The full history is tracked automatically.

When to Skip the Tables Entirely

Loot tables are a tool, not a requirement. Here's when you should just decide what treasure to give:

Story-driven loot

If the party is raiding the BBEG's vault, you probably want specific items that tie into the plot—not random rolls. The Holy Avenger should be placed intentionally, not left to a d100.

Balancing the party

If your fighter has three magic weapons and your wizard has none, "randomly" placing a Staff of the Magi in the next dungeon is totally valid. The tables don't care about party composition—you should.

Quest rewards

When an NPC is paying for a job, you decide the price. The baron offers 500 gold to clear the mine? That's a story decision, not a table roll.

Quick Reference: Magic Item Tables

The DMG has magic item tables A through I, ranging from common consumables to legendary artifacts. When a hoard table says "roll 1d4 times on Magic Item Table F," here's what you're getting:

TableRarityExamples
ACommon consumablesPotion of Healing, Spell Scroll (1st)
BCommon permanentBag of Holding, Driftglobe
CUncommon consumablesPotion of Greater Healing, Spell Scroll (3rd)
D–EUncommon–Rare permanent+1 Weapons, Cloak of Elvenkind, Flame Tongue
F–GRare permanent+2 Weapons, Ring of Protection, Amulet of Health
HVery Rare+3 Weapons, Staff of Power, Robe of Stars
ILegendaryHoly Avenger, Vorpal Sword, Staff of the Magi

Gems and Art Objects: Don't Forget Them

Gems and art objects are the unsung heroes of loot tables. They serve three purposes that raw gold doesn't:

  • Weight reduction: 500gp in gold weighs 10 pounds. A 500gp ruby weighs nothing. Parties that worry about encumbrance love gems.
  • Roleplay hooks: "A painting depicting a battle at Castle Ravenloft" is more interesting than "250gp." It's also a plot hook.
  • Selling opportunities: Finding a buyer for a 1,000gp jade statuette can become its own mini-adventure. Not every town has a buyer for expensive art.

Common Mistakes with Loot Tables

Rolling individual treasure for every monster in a group

20 goblins does not mean 20 individual treasure rolls. That's 20 piles of 3d6 copper pieces, which takes forever and yields maybe 30 gold total. Just roll once for the whole group or use a hoard table for the room.

Using hoard tables for every encounter

Hoard tables are for significant treasure caches, not every fight. A group of bandits on the road doesn't have a treasure hoard. Reserve these for dungeon treasuries, boss lairs, and quest rewards—maybe 1–3 per dungeon.

Rolling at the table and losing the results

"We found a magic ring in session 4... what was it again?" If you roll at the table and only write it on a sticky note, it's gone forever. Roll during prep and track digitally.

Roll Your Tables, Track Everything

Use D20 Loot Tracker to record what you roll on treasure tables, distribute hoards to your party in one click, and keep a permanent record of every item and coin. No more lost loot.

Try D20 Loot Tracker Free →